Units
There are only two units in this race that can shoot on the move - the reconnaissance Drover and the AA Tempest. There is no technology to change this. In addition, the two main units - Drover and Strider - cannot be improved in any way. For this reason, your army will have to stand still and fight in pre-selected positions, rather than retreat, because it will be unprofitable.
Send a scout to the enemy's base and teleport your armies to him. Place independent turrets and, if necessary, teleport reinforcements there. Thanks to teleportation, you can get to almost any place on the map. Thanks to this, you can attack the enemy from the least expected direction. Use this to your advantage
Teleport buildings . You can teleport most of the buildings in the Conduits network. It takes five seconds and is free. You can use this to teleport your turrets to the hottest spots, to escape from factories, or to improve the costs of your base if you made a mistake while building an attachment. Once you have acquired the appropriate technology, you can create advanced groups of turrets away from the base. You only need to teleport new ones directly from the base, which is much faster and easier than building them on the spot.
In addition, there are only six regular combat units. The resident is a mobile mine. As soon as he burrows into the ground, he activates stealth and, after being stepped on by an enemy, explodes and causes significant damage. A bastion is a blocking unit that can encourage an enemy to attack it. Both of them can be improved, so they become stronger in battle and turn into Proteans after destruction. Thanks to this, even suicide squads can be useful to you by first weakening the enemy and then allowing the Protean to finish him off.
Of the remaining six units, the Destructor deserves attention . Thanks to the updates, it is able to hit multiple targets. There is also a Crescent . He fires artillery shells that can be destroyed in the air, but when they hit, they leave a dark puddle on the ground. All units near the pool take damage for a while. This makes Crescent especially useful against moving targets. You only need to open fire on the front units and see how the rest take damage when they enter the infected area. The device is also very effective in narrow passages. Use it to shoot at columns of enemy troops. Thus, you force him to choose - either divide the forces, which weakens them, or go ahead and take damage in the infected area. It's a difficult choice if you have your strength in the aisle. f88bet